Text Express A Word Adventure
Project summary
- Blue Giraffe / Story Giant Games
- Released in 2022
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My roles on this project were
- 3D character modeling/rigging
- Environment design and modeling
- Making Unity tools to improve pipelines and workflows
- Creating a world colorization system that is linked with the shader
- Support C# progammer
- Creating a NPC system
- Train modeling
- Shader Artist
- UI animations
- The game released on Android and iOS
Getting a sense of traveling
I owned the look and feel of the games map, which became the foundation for how shaders were used across the project.
All shaders support global world curvature, applied consistently across all objects. The terrain shader uses a RGBA mask texture to blend multiple tiling textures per channel. To keep the scale consistent it project the UV to world scale in the shader.
Colorize Manager
Because Text Express is set in a large open world, we needed to have different time and weather conditions. Nothing in the game is lit by lights, so we needed a system to be able to adjust the mood and atmosphere of the game in a simple and global manner. Thats when I created the Colorize Manager.
This manager uses presets where we could play with the atmospherical depth, color overlays, accentuate the clouds layer, which skybox material to use, and much more. When we switched to a different preset, the manager then adjusts corresponding global variables in the custom shader I made for Text Express.
Characters
Landmarks