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Toki Tori

Project summary

  • Two Tribes
  • Sept 2006 - Jan 2007
  • My roles on this project were
    • 3D modelling
    • 3D character animation
    • Effects animation
    • Effects animation
  • The game was released on PC / OS X, WiiWare, iOS, Android

Screenshots

During my internship at Two Tribes I was assigned to animate new sprite sheets for the Toki Tori remake. Unfortunately I didn't get to animate Toki himself, but I got the chance to animate all the monsters Toki encounters during his adventure through the game world. It was a very fun learning experience because at the time I had little experience with animation. But I picked it up fairly easy and that was when my love for animation started.

All the character were animated and rendered in 3Ds Max. All the frames were rendered directly to sprite sheets. Which was a technology that was very new for me at the time. Due to the pipeline that was set up for the game, it was very easy to see the result of the animation in the game. This greatly sped up the animation process.

Next to the monsters I got to work on several environmental effects like waterfalls, lava, and bubbles.

Videos

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